![]() Once the creatures passed the animation tests, the 50-strong team of animators worked on postvis for important scenes, including that in the bank. ‘Framestore was involved from the very beginning, and had a huge hand in the creative process.’ ‘I would say that this has been the most collaborative film that I’ve worked on,’ says overall VFX Supervisor Christian Manz. ![]() The team worked on animation tests in previsualisation to get the creatures moving, looking and acting the right way, making it easier for the filmmakers to visualise the beasts and how they would fit into the scenes. ‘We had such a creative input that stretched beyond the postproduction stage deciding what worked and what wouldn't in the overall film.’ ‘Of course there were creatures we tested and they didn’t make the film but it was about the process of whittling it down, and that was the real joy of working on this project,’ adds Animator Andras Ormos. Working with Framestore’s Art Department as well as the filmmakers, it was a process of testing what these creatures could bring to the table. Having seen how animation is such a big part of the process in a film like this, we decided that it was important to be involved from the concept stage onwards, instead of the animation and VFX being passed on like a baton from one set of artists to the other.’Ī group of Framestore animators jumped on board to provide their expertise from earliest pre production, helping to drive the creative process behind the creature development. Rowling’s wonderful script was filled with characters and creatures. Framestore's Pablo Grillo was introduced to the film very early on, personally recruited to the project by Producer David Heyman.
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